Pixar in a Box: Visual Language

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皮克斯动画工作室自1995年制作出世界上第一部数字三维动画电影《玩具总动员》以来,一共完成了20部作品,每一部都赢得了巨额的票房收入和业界的一致好评。

它的作品从制作方式到故事内容,都与传统的迪士尼动画和实拍电影有很大不同,表面上都体现出很强的虚拟虚幻性,但却能将广大的观众群体引入其中。

今天,我们就来跟随皮克斯插画师 Dean Kelly,了解一下皮克斯动画所呈现的视觉魅力。

Hi, I'm Dean Kelly and I'm a story artist here at Pixar. You know that old saying, A picture is worth a thousand words. Well it's true.

Using simple visual cues, you can communicate all kinds of cool ideas and different emotions. And because of this, a single image can tell a whole story.

Let's make this scene a simple drawing, like the storyboards we create at Pixar. The first thing you'll notice is that the bigger something is in the frame the more important it is.

I'm clearly the most important thing in this frame. Choosing to put a character in a large space, where they appear small, is one way to communicate how vulnerable they are, or how big their world is.

A low angle can make me seem commanding or menacing. I now seem a little unbalanced. Everything you see on screen is a choice. And all of it can help you tell stories.

This is development art from Ratatouille. This single image clearly illustrates how important shape and framing are to storytelling.

The artist who drew this chose everything in the frame, including the framing.

Look at Remy; he's a tiny rat, but in this frame and from this perspective, he's the same size as the chefs.

See how we separate from the kitchen with these panes. He's literally being kept from his dreams of being a chef, with these horizontal and vertical lines boxing him in. But Remy seems equal to the chefs, which is an important story point.

Shape also helps us tell stories. Take these three main characters from Monsters University. The artist who designed Mike, Sully and Hardscrabble show shapes that amplified and reflected their character.

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