Um, well, let's see, I like. I love comedy movies, and for me the most important thing about a movie is, does it have good dialog, does it have good writing, so I don't care about special effects, and stuff like that.
Most games out there don't have a relationship with the players where you're in a continuous dialog with them, where you're playing and talking to them where they are.
Rather than using HFR throughout the entire movie, Cameron relies on it for major action sequences, while slower dialog scenes appear as if they're running at 24fps.
And he will be hoping that this message of dialog between faiths can resonate across the world at a time of growing conflicts and rising religious extremism.