First you need to instantiate a job.
首先,您需要例化一个作业。
But essentially, this is how you instantiate entities using this conversion workflow.
但本质上,这就是您使用此作流程例化体的方式。
Just like we can instantiate GameObject Prefabs, we can instantiate Entity Prefabs.
就像以例化 GameObject Prefabs 一样,以例化 Entity Prefabs。
When we instantiate an Entity Prefab, we'll need to give it a position.
当例化体预制件时,需要给它一个位置。
Scroll back to the start method, and let's instantiate our Prefab at, say, 4, 0, 4.
滚动回 start 方法,让在 4,0,4 处例化的预制件。
Assuming our GameObject Prefab converted correctly, then this should instantiate an Entity.
假设的 GameObject Prefab 已正确,那么这应该例化一个体。
So first we'll need to instantiate the another job.
因此,首先需要例化另一个作业。
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