Some would rather walk the " plank" than " plank" down the time to break the " plank" record but if you've got the strength, it all comes down to " isometrics" .
Now if I want to pick up a building, I could contract my muscles all I wanted, and develop a lot of tension without actually changing the muscle's length — in which case, I'd be experiencing isometric contractions.
Same goes for indirect muscle recovery markers, like creatine kinase and muscle voluntary isometric force contraction, where active cooldowns don't seem to change much of these recovery factors.
And, you know, if people don't know, Pillars of Eternity 1 and 2 are, you know, top down isometric RPGs, like the old school, like Baldur's Gate, like Baldur's Gate 1 and 2.