Even programming and production issues can interfere with the writing process. how good is the game's dialog parser?
甚至编程和制作问题也会干扰写作过程。游戏对话解析器有多好?
One of the solutions I thought about is like, is there a way to maybe build a resume parser that does not discriminate, that doesn't rely on these discriminatory keywords and proxies?
我想过一个解决方案是,是否有可能构建一个视简历解析器,它依赖于这些具有视键词和代理? 我们能否构建多个同版本, 甚至将那些有问题版本上传到GitHub或其他平台?
In fact, a lot of times I'd say, yeah, it's super easy to write a compiler if you're not writing the parser nor the code generator.
事实上,很多时候我说,是,如果你需要编写解析器和代码生成器话, 写一个编译器超级简单。
But I want Codex to do the heavy lifting for me and research how to integrate this library into my parser.
但我希望Codex能帮我完成大部分工作,研究如何将这个库集成到我解析器中。
So we got rid of the parser generator and we kind of like wrote it out ourselves.
于是我们摒弃了语法解析生成器,转而自行编写解析器。
And we ended up rewriting it to use I guess what would be called like a handwritten parser.
最终,我们将其重写,采用了类似于手写解析器方式。
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