Even programming and production issues can interfere with the writing process. how good is the game's dialog parser?
甚至编程和制作问题也会干扰写作过程。游戏的对话有多好?
One of the solutions I thought about is like, is there a way to maybe build a resume parser that does not discriminate, that doesn't rely on these discriminatory keywords and proxies?
我想过的一个决方案是,是否有可能构建一个带歧视性的简历,它依些具有歧视性的关键词和代理? 我们能否构建多个同的版本, 甚至将那些有问题的版本上传到GitHub或其他平台?
In fact, a lot of times I'd say, yeah, it's super easy to write a compiler if you're not writing the parser nor the code generator.
事实上,很多时候我说,是的,如果你需要编写和代码生成的话, 写一个编译超级简单。
But I want Codex to do the heavy lifting for me and research how to integrate this library into my parser.
但我希望Codex能帮我完成大部分工作,研究如何将个库集成到我的中。
So we got rid of the parser generator and we kind of like wrote it out ourselves.
是我们摒弃了语法生成,转而自行编写。
And we ended up rewriting it to use I guess what would be called like a handwritten parser.
最终,我们将其重写,采用了类似手写的方式。
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