1.As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
1.你也用着色语言作为技术的实现基础来处理阴
投射体和接收体的材质来实现更复杂的阴
法,比如实现支持自投
的深度阴
贴图。